IRINA CHERNOVA | ​Portfolio

You’ve stumbled upon a portfolio of ​a highly motivated game ​programmer. My name is Irina ​Chernova. Can I show you what I’ve ​been working on for the last few ​years?

About Me

Hi! My name is Irina Chernova. I am an aspiring and highly motivated game programmer who ​is soon to graduate from the Technical University of Munich and eager to join the video ​game industry. I have a 1+ year experience working as a Unity Developer. Over the course of ​my studies and career, I have been involved in the development of several projects, ​including mobile, PC, and VR games. My strengths are creativity, problem-solving, and the ​ability to learn new things quickly on my own. I love working in a team with people from ​different backgrounds and cultures. In my spare time, I play games, travel, and read modern ​classics.

Projects

Maze (Unity, C#)

3

Maze is a third-person action-adventure game where player finds himself in a spooky, mysterious castle. The ​goal of the game is to find the lady of your heart in the most dangerous and challenging maze.

Project Responsibilities

Main Roles: Gameplay Programmer, Level Designer


  • Developed AI enemy routines that adapt to player ​actions
  • Implemented travel and camera control systems ​using Unity’s new Input System
  • Built the level


EIPortal (Unity, C#)

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2

EIPortal tells a history of the Elbphilarmonie. The building was destroyed during the World War II. But you are ​facing a critical mission to save a historic building from destruction. Your task is to deactivate all the bombs in ​the area before they explode. If you complete the task, the building will remain unchanged. Otherwise, you will ​have an opportunity to look at the reconstructed building.

Project Responsibilities

Main Roles: Level Designer, Gameplay Programmer​

  • Developed and scripted character interactions with ​game objects
  • Integrated audio elements, including sound effects ​and ambient sounds
  • Implemented teleportation mechanics, ensuring ​transitions between levels
  • Built the level

Little Lärri (Android Studio, Java)

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4

Little Lärri is a social mobile game created in Android Studio. The game focuses on taking care of your creature ​by supplying it with resources. Resources are collected in different spots in your city. If you don't have enough ​resources of a particular type - trade them with other users!


Project Responsibilities

Main Roles: Gameplay Programmer, Game Artist

  • Developed and integrated systems for managing ​in-game resources
  • Implemented the feeding mechanic
  • Implemented transitions for creature animations
  • Designed and created the character
  • Integrated audio elements

Mindcraft (Unity, C#)

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3

Mindcraft aims to create a gamified virtual learning platform. The main goal of the project is to develop soft ​skills in the workplace. The training includes watching various workplace scenarios and completing a ​questionnaire. Participants are asked to identify which behaviour in the scenarios is inappropriate.

Project Responsibilities

Main Roles: Gameplay Programmer, Animator


  • Integrated NPC characters, including ​synchronised animations
  • Created and integrated audio elements for all ​scenarios
  • Assisted with interactive environment ​mechanics like whiteboard writing


In Pogress: Revenge (Unity, C#)

Personal Project

Revenge is a third-person action-adventure game. The game focuses on a one playable character, Jess, who is ​out for revenge. Old enemies of the people - dragons, attacked the village and killed most of her relatives. Will ​she find the monster's lair or follow her family's fate?